AI Insights · Timothy · April 2022
Top Down Games on Android in Peru Q1 2022
In Q1 2022, the top 5 top-down games on Android in Peru showed varied performance in terms of downloads, revenue, and active users. Notable trends include [Clash Royale](https://app.sensortower.com/overview/com.supercell.clashroyale?country=US) leading in downloads and [Mobile Legends: Bang Bang](https://app.sensortower.com/overview/com.mobile.legends?country=US) demonstrating consistent revenue growth.
In Q1 2022, the top 5 top-down games on Android in Peru exhibited diverse trends across downloads, revenue, and active users. Here’s a detailed look at their performance:
Clash Royale from Supercell saw notable fluctuations in weekly revenue, peaking at approximately $26.7K in early February. Weekly downloads showed a strong start with around 68.5K in the first week of January, later settling to about 47.3K by the end of March. Active users remained robust, ranging from 1.7M to 1.9M throughout the quarter.
Mobile Legends: Bang Bang by Moonton displayed steady weekly revenue, hitting a high of $18.2K in late February. Downloads remained relatively stable, starting at 20.0K in early January and ending at 17.5K in late March. Active users hovered around 100K to 126K, with slight variations during the quarter.
Brawl Stars, another title from Supercell, experienced a peak in weekly revenue at $13.5K mid-January. Downloads saw a decline from 28.5K in late December to 13.1K at the end of March. Active users showed a downward trend, starting at 392K and dropping to 303K over the quarter.
League of Legends: Wild Rift by Riot Games, Inc had more modest revenue figures, with a peak of $4.3K in late March. Weekly downloads were consistent, averaging around 2.5K to 3.2K. Active users ranged from 36.6K to 42K, showing some growth towards the end of the quarter.
Guardians of Cloudia from NEOCRAFT LIMITED saw its highest weekly revenue at $3.6K in late March. Downloads fluctuated significantly, hitting a high of 3.5K in late January and dropping to 284 in late March. Active users also varied, starting at 3.2K and declining to 1.4K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.